Jecs
Jecs. Just an Entity Component System.
Properties
World
luau
jecs.World: World
A world is a container of all ECS data. Games can have multiple worlds but component IDs may conflict between worlds. Ensure to register the same component IDs in the same order for each world.
Wildcard
luau
jecs.Wildcard: Entity
Builtin component type. This ID is used for wildcard queries.
Component
luau
jecs.Component: Entity
Builtin component type. Every ID created with world:component() has this type added to it. This is meant for querying every component ID.
ChildOf
luau
jecs.ChildOf: Entity
Builtin component type. This ID is for creating parent-child hierarchies.
Rest
luau
jecs.Rest: Entity
Functions
pair()
luau
function jecs.pair(
first: Entity, -- The first element of the pair, referred to as the relationship of the relationship pair.
object: Entity, -- The second element of the pair, referred to as the target of the relationship pair.
): number -- Returns the ID with those two elements
INFO
Note that while relationship pairs can be used as components, meaning you can add data with it as an ID, however they cannot be used as entities. Meaning you cannot add components to a pair as the source of a binding.